package context // #cgo CFLAGS: -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM // #cgo CFLAGS: -I/usr/include/php/Zend // #cgo LDFLAGS: -lphp5 // // #include // #include "context.h" import "C" import ( "fmt" "io" "unsafe" "../value" ) type Context struct { context *C.struct__engine_context writer io.Writer values map[string]*value.Value } func (c *Context) Bind(name string, val interface{}) error { v, err := value.New(val) if err != nil { return err } n := C.CString(name) defer C.free(unsafe.Pointer(n)) if _, err = C.context_bind(c.context, n, v.Ptr()); err != nil { v.Destroy() return fmt.Errorf("Binding value '%v' to context failed", val) } c.values[name] = v return nil } func (c *Context) Exec(filename string) error { name := C.CString(filename) defer C.free(unsafe.Pointer(name)) _, err := C.context_exec(c.context, name) if err != nil { return fmt.Errorf("Error executing script '%s' in context", filename) } return nil } func (c *Context) Write(p []byte) (int, error) { return c.writer.Write(p) } func (c *Context) Destroy() { for _, v := range c.values { v.Destroy() } C.context_destroy(c.context) c = nil } func New(w io.Writer) (*Context, error) { ctx := &Context{writer: w, values: make(map[string]*value.Value)} ptr, err := C.context_new(unsafe.Pointer(ctx)) if err != nil { return nil, fmt.Errorf("Failed to initialize context for PHP engine") } ctx.context = ptr return ctx, nil }